Tonight's screening of GameCake Jam #5 is also participating in another online event - the One Game A Month challenge. Technically, we could do 365 games in a year. If we were crazy but we're not so we do 12 instead.
Anyway, we had originally planned an entirely different game unlike this one but decided that it would take longer than 4 hours to make that one. I mean, after 4 hours of this, both of us dwindle into this delirious state where neither of us can hardly form sentences or grunts. Yet, here I am babbling away. Without further ado, here is Hunted; a Pengo inspired thing where you must squash alien eggs as a robot to survive lest you be eaten. Oh no!
This title screen was brought to you by a doodle on the train hours before the actual game jam.
Hey, that looks like an actual game.
I managed to scrape all the graphics within 3 hours (my general approach to graphics for these things is ~ make it up as I go along) and an hour to finish up the main tune and sound effects at which point, I couldn't tell if my left hand was right and if I was strumming the piano or blowing the guitar. I should probably invest in a proper microphone so I can use non-digital noises.
I will now post the vlog of the game making experience in her entirety as it is tradition.