Notice: This is a mirrored post from
/lua.
Apart from a couple of cosmetic changes where I changed the background image and different bullets for different enemy types, I've also added a new enemy type - the "blocker". I guess blockers are more passive aggressive than its counterparts - all they do is shield their master (the "Vader") or collide into the hero ship since they do not shoot or move towards the hero ship independently.
My latest commits are in two parts:
1.
https://bitbucket.org/xixs/gamecakejam/commits/c82ed3631c261df08db7e7228e5d5aa265c27940
2.
https://bitbucket.org/xixs/gamecakejam/commits/f817e7bed4c90c609ad8ac78633032cc5b461807
And the new changes are as follows:
- Added new enemy - Blocker.
- Changed level progression.
- Resorted scoring for enemy types.
- Organised all bullet gfx into a proper sprite table.
- Different enemy types now shoot different looking bullets.
- Changed background parallax image.
The blockers come in a cluster and only during alternate levels where Vaders are present. They only have one master at the moment and their main purpose is to shield Vader from the hero's bullets. If you manage to kill Vader, all remaining blockers will also self-destruct. Otherwise, they can be rather annoying :}
Presenting the levels this way has totally changed the game in its entirety. Now the Vader levels have a purpose and become levels you look forward to if, like me, you lose your powerup shield as soon as you acquire them.
I'm thinking perhaps I could change the levels to exponentially introduce the Vader levels so those become bonus levels instead. This way the normal levels become spurts of endurance and juggling becomes a true art. *guffaws*
By the way, I've added a NativeClient version of the game in its current state (I think) so if you're running Chrome, you should be able to play it online via
http://play.4lfa.com/gamecake/gthang?play.